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The dozens of weapons I mentioned earlier, other equipment, and perks that you are able to choose from when you level up, are all unlocked by playing the game. Ziggurat has very high replay value, even aside from the fact that the floors are never exactly the same.
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The game moves fast enough that it never really matters, but I would like to see some new locations added into the game at some point. After a few hours, I started to recognize many of the rooms, and by the time of this review, I know every possible room like the back of my hand.
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The only problem I have with the procedural level generation is the fact that they reuse the same resources a lot. And there are treasure rooms where you have a chance to get equipment or extra points and ammo, all of which you could miss by heading straight for the boss.
#Ziggurat 2 review cracked
There are hidden rooms containing perks and easter eggs about the developer-that are not marked on your map-that you can only access by destroying cracked walls, which is very much in the spirit of Zelda and Doom. Clearing every room is obviously the way the game is meant to be played, though. If you do this, you will forfeit the potential experience and loot you would get from the other rooms, but you may get a higher score from clearing the game faster. It is possible that you will find both the key and the boss before you have cleared the floor, and if you so choose, you can go ahead and attempt the boss to move on. You will never know which room is which until you reach it, however, so exploration is mandatory. The graphic style of the game lends itself well to the monsters and areas all of them are cartoony and fairy tale enough to be fun, but dark and original so they don't get old.Įach floor has the same goal, which is to find the key to the boss room and defeat the boss to move onto the next floor. There are a few different overarching themes for the floors, so even though they are randomly created, they will follow the same art style from room to room, and usually have the same group of enemies as well. If you play the standard game, there are five floors you must complete, and each of them are procedurally generated. The variety of gameplay goes a whole lot further than the weapons. You only get one new weapon per floor, usually, so the weapons you are given require you to be resourceful and adapt. Some of them are clearly better than others, which is a little unfortunate, but all of them serve a specific purpose and force you to adjust your playstyle accordingly. The weapon variation doesn't end there, however there are dozens of weapons across the four classes that all behave surprisingly differently from each other. They range from grenades to guns that shoot fireballs, but all of them have low ammo and do high damage. The fourth type is your alchemy slot, and the alchemy weapons vary a lot more than the other types. And staves are accurate and long range with high rates of fire but low damage, like a machine gun. Spellbooks let you cast spells with a low rate of fire and range but high damage, like a shotgun. You have a wand with unlimited ammo that will be your fallback weapon, sort of like a pistol. These weapons are analogous to classic FPS weapons, but still feel different enough to not be unoriginal.
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You have four weapon slots, and there are four different weapon types, each with its own ammo pool. It's set up to be a shooter, and even though it has tons of well-executed elements from other genres, it plays like a shooter, and benefits from that. It's perfectly streamlined and feels absolutely wonderful to play. When I first started up Ziggurat, I was most surprised by how smooth everything is. It's one of the best examples of genre-blending that I've seen in quite some time, and as a result, feels very comfortable and familiar but also very special and unique. Developer Milkstone Studios describes it on their site as a dungeon-crawling first-person shooter, but it's so much more than that. This review will be no different in that regard, because frankly Ziggurat is one of the most fun games I've played this year, and maybe even last year, too. Ziggurat does a lot of different things, and it does them all nearly perfectly.
#Ziggurat 2 review Pc
Ziggurat has been available to play on the PC for a few months now, to nearly universal praise.
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